Ace Attorney Investigations: Miles Edgeworth (DS)

A much-loved investigative series centering around defence lawyers and prosecutors, the Phoenix Wright: Ace Attorney series has won new fans since its first inception. It was a relatively new idea at the time, and rarely is there a game that focuses exclusively on the people who duke it out in courts using clever hypotheses and brain-wrecking judgements. But these aren’t the only aspects that make the Phoenix Wright series a success, despite its relatively low budget and graphics that merely use a fraction of the Nintendo DS’ processing capabilities: the various characters with their own eccentricities and the ensuing solid character development ultimately turn the series into the brilliant, enjoyable games that they are.

And with Phoenix Wright’s story, star defence lawyer, drawing to a close, Capcom managed to revive the series with Ace Attorney Investigations: Miles Edgeworth, which revolves around the famed prosecutor title character, Miles Edgeworth, a former rival in the courtroom to Phoenix Wright.

Fans of the series may ask, with Phoenix Wright out of the picture, what new changes are brought to this game? Several, in fact. For one, Miles Edgeworth does not participate in any courtroom exchanges at all, unlike the previous Phoenix Wright games and despite being a prosecutor. New gameplay features are introduced to accommodate this fact, and I personally thought they were a refreshing change.

This time around, Miles Edgeworth is thrown into the middle of the investigating action as he became forcibly involved in various situations that are a part of some wrongdoings of a bigger organised syndicate. As before, the game demands that you investigate the crime scene for clues and interrogate suspects and other characters for more hints to piece together the puzzle before you. But this time around, a Logic feature comes into play (similar to the variations of this feature in the previous games) – puzzling questions or situations may sometimes be asked by Edgeworth himself, and as more of these contradictory statements come up under the Logic tab, you may be able to resolve some questions by matching two different statements to come up with a logical deduction. Unfortunately, sometimes the Logic feature backfires as the two “correct” matching statements may be anything but logical, and it requires random matching before you stumble onto the “correct” solution.

Otherwise, the basic gameplay and style is rather similar to the past few games in the series, in that you often have to summon the Sherlock Holmes within you and deduce plausible explanations for the situations unravelling before you, quite often a murder of some sort. While in the past games, you can move between various areas of a case freely, in this game, you are restricted to only a single area, where you must finish your investigation and your hunt for clues in that area before you’re allowed to proceed to the next place. While this may be seen as constricting (and it is), it actually made the game slightly easy now as you don’t have to waste time trawling through different areas just to find a well-hidden clue that you have missed out.

Although the simple 2D graphics and drawn character artwork employed barely scratch the surface of the amount of processing power used in the DS (compared to the likes of Kingdom Hearts: 358/2 Days), it is something the series has used over the years. I’d have liked to see improvements in this regard though, instead of utilising the same animations and character artwork repeatedly. In fact, barely any new changes are introduced to the character sprites: Miles Edgeworth and Detective Dick Gumshoe, along with other side characters that have appeared in the past, look exactly the same. New to this game however, you now have a tiny character model on the top screen which you can control to move around and inspect the surroundings, either using the stylus on the bottom screen or the D-pad, whilst doing your investigation. As always, you can shout “Hold it!” into the DS’ mic in order to “press” someone’s testimony, among other voice commands, although I rarely did this as it’s slightly more troublesome and is really just a gimmick.

There’s nothing much to describe about the music though, as some of the tracks are simply reused from the previous games and they’re put on an endless loop. The same goes to the sound effects, where they’re often used along with the text to indicate various emotions, such as feelings of surprise, shock, and the like. While these similar tunes do bring about a sense of familiarity, to those who have played the games, a little innovation and creativity wouldn’t hurt.

If you have not played a single Ace Attorney game, then you must understand that the core of this game lies in the text it uses to drive its dialogue and story. There are no voice acting throughout the entire game (if you discount the singular shouts like “Objection!” and “Not so fast!”), but surprisingly, with the speed of the text that appears (which you have no control of most of the time) coupled together with the sound effects, the emotions that the game wishes to convey managed to be expressed quite well. Humour also used to be a strong playing card of the game, but unfortunately, this game sees less of the clever, subtle humour and trademark puns which would have made this game more enjoyable.

Perhaps I’m expecting too much, or perhaps Capcom is merely milking the series as much as it can before the series couldn’t sustain itself anymore under the weight of its increasingly looser style of storytelling. Ace Attorney: Apollo Justice has been absolutely stellar in terms of its plot (as it concludes the story of Phoenix Wright) and the various emotions it managed to invoke from within me, but sadly, the same can’t be said of Ace Attorney Investigations: Miles Edgeworth. A crime syndicate that seemingly doesn’t have any relevance to our prosecutor seems to only serve to detach ourselves from feeling anything for Mr. Edgeworth, even though he’s placed in some fairly dangerous situations himself.

By all means that doesn’t mean that this game isn’t enjoyable though. For fans of the series, it is worth a play through, while I’d recommend those who are new to the series to actually start playing from Phoenix Wright: Ace Attorney. As you’re able to save at almost any point in the game, it’s the perfect companion when you’re out riding in a bus or a train to kill time.

Rating: 7.5/10